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Warrior

Your weapons are a natural extension of your body, making you a dangerous opponent in any fight.

Character Sheet PDF

XP Trigger​

  • You addressed a challenge with violence or coercion.

Starting Actions​

  • 2 dots in Skirmish
  • 1 dot in Command

Special Abilities​

Weapon Master​

When performing an action using a fine weapon you can push yourself to gain +1d and +1 effect.

Normally, pushing yourself grants only one benefit. You cannot use this ability if you are incapacitated.

Unarmed Expertise​

You can be just as dangerous and lethal when unarmed as others are when armed.

Savage​

When you unleash physical violence, it’s especially frightening. When you Command a frightened target, take +1d.

Tough as nails​

Penalties from harm are one level less severe (though level 4 harm is still fatal).

Vigorous​

You recover from harm faster. Take +1 result healing treatment rolls.

Rage​

You voluntarily give in to your innate aggression and fury and channel it towards your enemies, gaining increased strength and a higher pain tolerance. You must spend 2 stress to stop raging. If your rage ends in any other way, you gain a level 1 harm.

Arcane fighter​

You may imbue your hands, melee weapons, or tools with spirit energy. You gain potency in combat against creatures who would normally be resistant to purely physical attacks.

Friends & Rivals​

  • Jassin, a gladiator
  • Zeb, a smith
  • Fimur, an outlaw
  • Avrueth, a healer
  • Koyn, a barkeep

Warrior Items​

  • Fine light weapon: [1 load, permanent]
  • Fine heavy weapon: [2 load, permanent]
  • Unusual weapon or tool: [1 load, permanent]
  • Shield: Wielding a shield lets you expend special armor to resist a consequence. [0 load, permanent]
  • Healing potion: [0 load, consumable]